vendredi 16 octobre 2015

Procedural planets

I spent those last reactivating my procedural planets generation engine in my new rendering engine. Some screens :



mercredi 7 octobre 2015

My clouds generation system is now integrated in the lua stack and in my scene viewer tool, where it's now easy to play and test different shaders parameters.


vendredi 11 septembre 2015

Clouds with my new framework

Hi there
 
Here are some screengrabs about my WIP on volumetrics clouds. I recovered my previous work on the subject to reintegrate it in my new graphic engine. Thanks to some optimization tips I am now able to display 200 -300 clouds in the scene (instead of 30 - 40 with my previous old framework).